Understanding Gaming Player Development in Winners and Losers
Understand the difference between winning and losing gaming customers and
use this information to create more loyal and profitable guests.
Common sense tells us that winners and losers perceive their gaming experience
differently. Everyone likes to win. Therefore winning, in and of itself, is
reinforcing. No one starts a game saying, "I hope I lose!" Repeat customers are
important to the profitability of any business. In the gaming industry, repeat
business is imperative for player development. Since winning is reinforcing but
losing is not, the gaming industry faces a unique challenge - how to keep both
winners and losers returning.
To learn how to keep both winners and losers returning, we can examine motives
for gambling. There has been much scientific research conducted on the factors
motivating people to gamble. This research has been conducted by scientists in
various disciplines including economics, psychology, psychiatry, and
sociology. Ronald Smith and Frederick Preston, both faculty at the University of
Nevada, Las Vegas, conducted a study on motives for gambling behavior. In this
scientific study, published in Sociological Perspectives, they examine
eleven typologies of motives proposed by scientists in numerous disciplines. In
their study, gamblers most often reported "play, leisure, and recreation" as
their motives for gambling. Smith and Preston also found the related motive
of "relieving boredom and generating excitement" to be important.
June Cotte, a scientist at the University of Connecticut, has also conducted
research on gambling motives. Specifically, she set out to answer the
question, "Why do gamblers spend their leisure time and money on gambling?" Her
study indicates that gambling motives are diverse and complex and include
risk-seeking, thrill-seeking, or just looking for something new to do on a
Friday night.
In addition to having knowledge about motives for gambling, it is also helpful
to know how the experiences of winners compare to those of losers if we want to
increase intent to return in both types of customers. While common sense can tell
us that the experiences of winners and losers differ, science can tell us how
they differ. The research studies mentioned above found that motives for gambling
include excitement and thrill-seeking, experiences that bring about physiological
changes in the body. When a person experiences excitement, the intense emotional
state increases arousal in the nervous system. This is evidenced by, among other
things, an increase in heart rate. Kenny Coventry and Jennie Hudson, psychologists
at the University of Plymouth, conducted a study comparing heart-rate increases
during gambling in winners and losers. Although they found significant increases
in heart-rate while a person was gambling - compared to measurements taken before
the person began gambling - in losers these increases were slight compared to the
increases found when participants won during play. In addition, Coventry and
Hudson found that winning/losing was the only variable among a range of variables
that was a significant predictor of heart-rate increase during play. These results
are even more interesting given that people who won played, on average, fewer
trials than people who lost. Thus, they concluded that winning during gambling is
essential in order to maintain increased heart-rate levels during play.
Psychologist Edelgard Wulfert at the University of Albany, State University of New
York, led a laboratory experiment to determine whether the chance to win money
influenced excitement as measured by heart-rate. In this study, winning and losing
were experimentally manipulated. Participants watched a videotaped horse race with
an exciting neck-to-neck finish. While all participants predicted the winning
horse, half made a wager on the race with the chance to increase their bet
seven-fold, the other half of the participants made no wager. The participants who
had a chance to win money showed greater heart-rate elevations and reported more
subjective excitement while watching the race compared to those participants who
did not wager. Of the participants who wagered, the winners had higher heart-rates
after the end of the race than those who lost. Wulfert's findings indicate that
the expectancy of winning money is an important contributing factor to the
excitement associated with gambling.
So from the scientific studies conducted on motives for gambling and winner/loser
differences we learn that (1) many gamblers are looking for
excitement; (2) excitement is evidenced by higher heart-rates; (3) the expectancy
of winning money contributes to excitement when gambling; and (4) winning
increases heart-rates much more than losing. While informative, these facts do not
answer the question of what will motivate customers to return to your gaming
establishment. You could try to provide a gaming environment that is very exciting
but how do you know what, specifically, besides winning, will cause a customer to
perceive your establishment as exciting? Also, how do you meet the greater
challenge of getting losing customers to perceive their experience as exciting?
Let the customers tell you how.
If only it were that simple, right? It is. Psychologists say that people have
attitudes about everything and knowledge of customers' attitudes can help us
predict their behavior. If you want to know your customers' attitudes about their
gaming experience at your establishment, ask them and they will tell
you. However, while customers have knowledge of their attitudes, their knowledge
of the predictors of their own behavior is limited. Why?
The problem is partially due to the difference between explicit and implicit
attitudes. Explicit attitudes are conscious attitudes that we can easily
verbalize. For example, if you ask me what my favorite flower is, I will
immediately tell you the answer - a rose. I can answer the question immediately
because my attitude about flowers is explicit. However, implicit attitudes are
unconscious and difficult or impossible to verbalize. These are attitudes we may
not even be aware that we have, but they influence our behavior
nonetheless. Since some of our attitudes are implicit, this poses a challenge
when trying to use attitudes to predict customers' behaviors.
There is a second challenge to using attitudes to predict
customers' behaviors - attitudes are poor predictors unless they are
specific. Let's say, for example, that I want to predict whether people in a
sample will attend some type of religious service this week. I could measure
their attitudes by asking a simple "yes" or "no" question - "Are you
religious?" If the person answers in the affirmative we could predict that he or
she will attend some type of religious service this week. Unfortunately, our
predictions will not be very accurate because the attitude we have measured is
too general. What does it really mean to be religious? People attach many
different meanings to this term. Instead, we need to measure a specific
attitude. To accomplish this we could ask, "Do you believe it is important to
attend religious services on a regular basis?" We can predict with a much greater
degree of accuracy that people who answer this question in the affirmative will
attend some type of religious service this week. Of course, we still will not be
able to predict with 100% accuracy since some of the individuals in the sample
may be ill or have to work on the day or days they would normally
attend. Still, the accuracy will be significantly higher than it was with the
general question.
To predict behavior you need to know about a person's specific explicit
attitudes, and their implicit attitudes. How do you discover this information? If
learning about customer attitudes is as simple as asking them, but some attitudes
are implicit, how do you get all the information you need to predict behavior and
keep your customers coming back?
The answer is two-fold. First, question quality is one key. A question must be
well-written in order to discover specific explicit attitudes. The second key is
the analysis - it takes a highly specialized type of statistical analysis to
discover implicit attitudes and predictors of behavior.
As for the first key, how do you know if a survey item/question is
well-written? Here are seven characteristics of well-written questions:
- They are simple sentences that ask only one
question at a time. Too often people write survey questions that
are actually two questions in one. For example, "The casino has a good
mix of table game types and limits." If customers respond to this
question by saying "moderately agree," you do not know if they are
agreeing that the casino has a good mix of table game types or if they
are agreeing that the casino has a good mix of table game
limits. Perhaps they strongly agree that the casino has a good mix of
table game types, but only slightly agree that the casino has a good
mix of table game limits thus they choose the "moderately
agree" option. The only way to know how your customers feel about each
issue is to divide these into two separate questions.
- Well-written questions are concise and
efficient. To avoid confusion the questions should not be too long
or ambiguous.
- Good survey items avoid using the
words "always" and "never." It is rare for something to always be true
or to never be true. Using these words in a survey question will reduce the
usefulness of your data.
- Well-written survey items avoid providing
negative information. Items are informative as well as inquisitive. For
example, "The gaming rewards card program is difficult to understand" tells
the customer that the program is difficult to understand. The item should
read, "The gaming rewards card program is easy to understand."
- Good quality survey items are
actionable. "I am satisfied with the wait time for casino
cashiers" is an actionable item. If customers disagree with this
statement, you know exactly what you need to do to correct the
problem - add more cashiers at peak times.
- Survey item response scales should be
balanced (unbiased to the positive or the negative). If customers are
given a scale that includes only: disagree, slightly agree, moderately
agree, and strongly agree, the scale is not balanced; rather, it has a
positive bias. While a positively biased scale may make your statistics
look good, it will not provide you with the valid and informative data you
need to take profit-increasing actions.
- The item response scale should have no
neutral point. If you give customers a response choice such as "neither
agree nor disagree," twenty percent of the time they will choose this
option. As stated previously, people have attitudes about
everything. However, psychological research has shown that most people do
not want to think any harder than they have to. Thus, when given the option
not to think about an item people will sometimes take it rather than exert
the mental effort needed to answer the question. Neutral responses do not
provide you with useful information. The bottom line - they waste your money.
As for the second key, what type of statistical analyses can uncover implicit
attitudes and predictors of behavior? To accomplish this you must use
inferential (predictive) statistics. Inferential statistics are used to
infer, deduce, conclude, or predict behavior in a population. First, correlations
of all items must be performed to identify relationships. This analysis provides
preliminary indicators of key factors or "drivers" of
behavior. Next, stepwise, linear regression analyses need to be conducted. The
final step involves performing a psychological path analysis. This identifies the
item or items that have the greatest effect on the largest number of other
items. Once you have this information, you will know what issues you need to
address in order to increase your customers' intent to return to your gaming
establishment.
Now you know the characteristics of good survey questions and you know the type
of statistical analyses you need to perform in order to predict your
customers' behavior. There is one final issue: "How do you know what questions to
ask?" Obviously question content is just as important as question quality. For
years, organizational psychologists have relied on one-on-one interviews with
customers to find out what the key issues are in order to develop surveys that
will measure all of the relevant issues. Unfortunately, this is time-consuming
and expensive.
However, there is now a way to avoid this time and expense and still have a
scientifically sound research instrument that will help you predict your
customers' behaviors. Since organizational psychologists have conducted
explorative customer interviews for years, they have now collected enough data
to identify the key issues that are common across customers in every
industry! With this information they have been able to develop standardized
customer surveys that uncover customers' attitudes about every one of these
issues. In addition, organizational psychologists have also compiled
benchmarking data on each of these issues. That means that these questions have
been tested on millions of customers and the "normal" responses have been
identified. When your customers answer these same questions, you can learn how
their responses compare to the responses of other customers across industries or
just within your own industry. This information is vital because it is the only
way to derive real meaning from your own data. For example, how do you determine
if a man who is 5' 9" tall is considered by other people to be short, average, or
tall? You cannot answer that question unless you know the man's country of
residence. If he is living in the U.S., he will be considered average since the
average height of American males is 5 feet 9 inches. However, if the man is living
in Vietnam, he will be considered tall since the average height of males in
Vietnam is 5 feet 4 inches. Knowing how your customers' attitudes compare with
those of other businesses provides you with the information you need to determine
if your score on an item is good or poor.
The National Business Research Institute, Inc. (NBRI) used a standardized
customer survey to uncover differences in winning and losing customers for a major
hotel and casino chain. This scientific study revealed that winners at this chain
want a casino that is fun and exciting and has a good mix of game limits. While
these factors increase satisfaction, long wait times for services decrease
satisfaction. Additionally, winning customers' perceptions of security drive
intent to return for this casino chain - winning customers are more likely to
return to establishments where they feel safe.
Like winning customers, losing customers at this chain want a casino that is fun
and exciting. However, the similarities begin and end with this factor. Customer
satisfaction for losing customers of this casino chain is also driven by the
customer's perceived value of the gaming rewards card program and the
friendliness and helpfulness of the casino restaurant staff. NBRI was able to
reveal that intent to return for customers who lose at this chain is also driven
by several other factors. Losing customers for this chain are first and foremost
more likely to return to a casino where they feel lucky. This factor uncovers an
important challenge that the Gaming Industry must address in order to keep
losing customers coming back. Secondary drivers of intent to return for losing
customers at this chain include the wait time for cashiers - longer wait times
decrease a customer's likelihood of returning - and the quality of the food in
the casino's restaurants. Armed with this information, this casino chain has
been able to implement changes to increase repeat business and profitability.
It is important to keep in mind that the drivers of customer behavior are unique
to each establishment and change over time. This is why surveying customers
regularly is so vital to the profitability of any business. If your company has
the desire to understand your customer's behavior, you should seriously consider
hiring a survey research consulting firm to conduct and analyze your customer
survey. Organizational psychologists at NBRI have developed a standardized
customer survey that contains Best Practice items. NBRI is also the only survey
research firm that has customer survey benchmarking data.
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